Category |
Included in GTA: SA |
Included in originals / fanmade mods |
Sources / Comments |
| | | |
Higher Resolutions | No |
Yes |
Did not natively support 1080p despite many games having done so for years; apparently still not implemented in the Steam release. |
| | | |
Online Multiplayer | No |
Yes |
SAMP and MTA:SA cover these well, as Rockstar never bothered to consider such a feature. |
| | | |
Updated Textures |
Yes |
Yes |
Higher resolution roads, but that's about it. Mobile release also contained higher-detailed map icons. |
| | | |
Bug Fixes | No |
Yes |
Many options available; Things To Do in San Andreas by DeeZire is probably the most complete one. |
| | | |
Offline Multiplayer | No |
Yes |
Though once again present in the 2004 PS2/Xbox release, removed entirely from the PC version and only mods can bring back this functionality. |
Gamer's Opinion
This is the first release of GTA on the PC where you can tell Rockstar did not give a shit about its quality, which is especially odd when you consider pretty much every game ever made started life out on a computer. Things took a turn for the worst when a Dutch hacker discovered the unused code for the Hot Coffee minigame, landing himself and R* in hot legal water.
With this in mind, take a guess who Rockstar decided to blame:
(A) The employee(s) who chose not to spend the time removing the feature, delaying the game if its removal took up too much time.
(B) Themselves for not checking the game thoroughly before release and prying back into the now stitched-up source code.
(C) The backwards rating system that allows full-on massacres with chainsaws, shotguns and molotovs aplenty, but a minor depiction of fully-clothed sex is verboten.
(D) The naughty player who stuck his nose where he shouldn't have, and by extension, the entire modding community.
If you answered D, congratulations. And so all copies of SA were recalled and replaced with the dreaded version known as 2.0, which would deliberately crash if it detected any of the game data was modified. Then they went ahead and made LCS and VCS console-exclusive. With this in mind, you'd assume nobody ever modded San Andreas ever again. Except if you go on Google and look up "GTASA Mods", you will find that hundreds are still being made on a practically daily basis, even 14 years after the game's release. Why? Because if R* decided it didn't want to play fair and attack its most supportive community, then we sure as fuck wouldn't either. We broke their shitty softlock with ease and released a patch that would downgrade the newer discs for the purpose of re-enabling modding. Then years later we ported the Stories games over to San Andreas' engine just because we could. They lost in the most humiliating way possible, and they've been seething at the mouth to see us pay our dues ever since. Only last summer did Take-Two file out Cease & Desists for mods for the HD-era games which utilized Rockstar intellectual property, though this was another battle they ended up losing.